Answer by qJake
No, the only two ways you can do it are the two you mentioned, though I don't think you're understanding mesh colliders correctly. People often create entire levels in 3D modeling programs, and then...
View ArticleAnswer by Eric5h5
Use a simplified mesh for the collision mesh. For example, a ramp would be fine for collision (and more pleasant to walk up/down) rather than using every step. So you have a mesh for display and...
View ArticleAnswer by towerer
Actually there is a third way, which is to make a prefab and place them by a script when the game starts. I had done a spiral around a circle this way (think of a spiral stair that itself has a...
View ArticleAnswer by MadMenyo
I know this is old but like 99% of the question here, it lacks a "proper" answer. You should always optimize your mesh no matter what. But just using the same mesh as a mesh collider as well is...
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